


Goal and Gallenges
Goal and Gallenges
Goal and Gallenges
The goal was to create a user-friendly mental wellness app that helps people cope with stress and better understand their emotions.
The main challenge was to design a light, non-triggering, and trustworthy experience that feels safe to use, while providing support through chat, exercises, and reflection tools.
The goal was to create a user-friendly mental wellness app that helps people cope with stress and better understand their emotions.
The main challenge was to design a light, non-triggering, and trustworthy experience that feels safe to use, while providing support through chat, exercises, and reflection tools.
The goal was to create a user-friendly mental wellness app that helps people cope with stress and better understand their emotions.
The main challenge was to design a light, non-triggering, and trustworthy experience that feels safe to use, while providing support through chat, exercises, and reflection tools.
My Role
My Role
My Role
UX/UI Designer
UX/UI Designer
UX/UI Designer
Year
Year
Year
2026
2026
2026
Project Overview
Project Overview
Claruti is a mental wellness app designed to support users in managing stress, understanding their emotions, and building healthier habits.
Claruti is a mental wellness app designed to support users in managing stress, understanding their emotions, and building healthier habits.
Project Overview
Claruti is a mental wellness app designed to support users in managing stress, understanding their emotions, and building healthier habits.
Process
Process
I approached the project by focusing on simplicity and emotional safety. The process included defining user needs, mapping user flows, exploring interaction patterns, and iterating on wireframes to create a clear and supportive experience.
Each step was guided by the goal of reducing friction and avoiding overwhelming the user.
I approached the project by focusing on simplicity and emotional safety. The process included defining user needs, mapping user flows, exploring interaction patterns, and iterating on wireframes to create a clear and supportive experience.
Each step was guided by the goal of reducing friction and avoiding overwhelming the user.
Process
I approached the project by focusing on simplicity and emotional safety. The process included defining user needs, mapping user flows, exploring interaction patterns, and iterating on wireframes to create a clear and supportive experience.
Each step was guided by the goal of reducing friction and avoiding overwhelming the user.
Problem
Problem
Many users experience stress and emotional discomfort in their daily lives, but don’t always have access to immediate support or feel ready to seek professional help.
Existing solutions can feel overwhelming, too complicated, or emotionally intense.
The key problem was to design a product that provides support without adding pressure or complexity.
Many users experience stress and emotional discomfort in their daily lives, but don’t always have access to immediate support or feel ready to seek professional help.
Existing solutions can feel overwhelming, too complicated, or emotionally intense.
The key problem was to design a product that provides support without adding pressure or complexity.
Problem
Many users experience stress and emotional discomfort in their daily lives, but don’t always have access to immediate support or feel ready to seek professional help.
Existing solutions can feel overwhelming, too complicated, or emotionally intense.
The key problem was to design a product that provides support without adding pressure or complexity.
Outcome
Outcome
The project resulted in a thoughtful mental wellness product focused on simplicity, emotional safety, and ease of use.
It brings together multiple tools into one seamless experience that supports users in a calm and accessible way.
The project resulted in a thoughtful mental wellness product focused on simplicity, emotional safety, and ease of use.
It brings together multiple tools into one seamless experience that supports users in a calm and accessible way.
Learnings
Learnings
This project reinforced the importance of designing not just for usability, but for emotional comfort.
I learned how to balance functionality with simplicity and how to create an experience that feels supportive without being overwhelming.
This project reinforced the importance of designing not just for usability, but for emotional comfort.
I learned how to balance functionality with simplicity and how to create an experience that feels supportive without being overwhelming.
Outcome
The project resulted in a thoughtful mental wellness product focused on simplicity, emotional safety, and ease of use.
It brings together multiple tools into one seamless experience that supports users in a calm and accessible way.
Learnings
This project reinforced the importance of designing not just for usability, but for emotional comfort.
I learned how to balance functionality with simplicity and how to create an experience that feels supportive without being overwhelming.



Research
Research
To better understand the context, I explored common user needs in mental wellness products, focusing on how people manage stress, anxiety, and emotional overload.
I analyzed existing apps and identified key patterns, such as guided interactions, simple exercises, and journaling features.
To better understand the context, I explored common user needs in mental wellness products, focusing on how people manage stress, anxiety, and emotional overload.
I analyzed existing apps and identified key patterns, such as guided interactions, simple exercises, and journaling features.
To better understand the context, I explored common user needs in mental wellness products, focusing on how people manage stress, anxiety, and emotional overload.
I analyzed existing apps and identified key patterns, such as guided interactions, simple exercises, and journaling features.
The research showed that users value:
simplicity and clarity
non-judgmental communication
a sense of safety and control
The research showed that users value:
simplicity and clarity
non-judgmental communication
a sense of safety and control
The research showed that users value:
simplicity and clarity
non-judgmental communication
a sense of safety and control







Solutions
Solutions
To address these challenges, I focused on creating a light and intuitive experience:
simplified user flows to reduce cognitive load
calm and minimal UI to avoid visual overwhelm
chat-based interaction for easy entry point
short, guided exercises for immediate support
journal feature for reflection without pressure
Each element was designed to feel safe, clear, and easy to engage with in any emotional state.
To address these challenges, I focused on creating a light and intuitive experience:
simplified user flows to reduce cognitive load
calm and minimal UI to avoid visual overwhelm
chat-based interaction for easy entry point
short, guided exercises for immediate support
journal feature for reflection without pressure
Each element was designed to feel safe, clear, and easy to engage with in any emotional state.






Solutions
To address these challenges, I focused on creating a light and intuitive experience:
simplified user flows to reduce cognitive load
calm and minimal UI to avoid visual overwhelm
chat-based interaction for easy entry point
short, guided exercises for immediate support
journal feature for reflection without pressure
Each element was designed to feel safe, clear, and easy to engage with in any emotional state.









Design Foundations
Design Foundations
Design Foundations
The visual design was focused on creating a calm, safe, and non-distracting experience.
Every element was designed to reduce cognitive load and support emotional comfort.
The visual design was focused on creating a calm, safe, and non-distracting experience.
Every element was designed to reduce cognitive load and support emotional comfort.
The visual design was focused on creating a calm, safe, and non-distracting experience.
Every element was designed to reduce cognitive load and support emotional comfort.
All visual decisions were made to support the core goal — creating a light, non-triggering, and trustworthy experience that feels comfortable to use in any emotional state.
All visual decisions were made to support the core goal — creating a light, non-triggering, and trustworthy experience that feels comfortable to use in any emotional state.
All visual decisions were made to support the core goal — creating a light, non-triggering, and trustworthy experience that feels comfortable to use in any emotional state.
All visual decisions were made to support the core goal — creating a light, non-triggering, and trustworthy experience that feels comfortable to use in any emotional state.